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Fallout: New Vegas

Fallout: New Vegas is a pos t-imaginary rol l-playing video game developed by Obsidian Entertainment and published by Bethesda Softworks. This is the fourth work of the Fallout series, and is the sixth work overall. The main stage of the game is Nevada, California, Arizona, and Utah, after apocalypse.

It was released on October 19, 2010 in North America, October 22, 2010 in Europe, and on November 4, 2010 in Asia. It is released on PC, Xbox 360, PlayStation 3. On June 23, 2016, a backward compatible version for Xbox One was released. [1]

table of contents

  • 1 game play
    • 1. Changes from Fallout 3
    • 1.
    • 1. 3 Hardcore mode
    • 1. 4 character system
    • 1. 5 Game properties
    • 2. 1 Settings
    • 2. 2. 2 Main story
    • 2. 3 Tricks
    • 3. 1 Collector's Edition
    • 3. 2 Bonus
      • 3. 2. 1 Exploration search
      • 3. 2. 2. Micro mining beam
      • 4. Developer
      • 5. 1 Metacrytic bonus
      • 5. 2 censorship
      • 6. 1 Boot slot
      • 6. 2 post boot slots
      • 7. 1 Programmaster Nippet
      • 7. 2 Regularity
      • 8. 1 cover
      • 8. 2 Screenshot
      • 8. 3 Concept art

      Game play [].

      Changes from Fallout 3 []

      In parallel with the reputation system, the same karma system as Fallout 2 is incorporated. If you have a high reputation in a clan or a city, you can get a specific benefit, such as receiving a gift from the people who live there, and if the reputation is low, you will hit the clan and the city. 。 Karma in New Vegas has a smaller reputation, which is a major factor that affects people's reactions.

      The modified function can remodel the weapon by adding scope, extended magazine, silencer, etc. Up to three mods can be attached to the weapon, and once attached, it cannot be removed. Obsidian implemented this feature directly to the popularity of the Mod Mod of Fallout 3 [3].

      Companion wheel

      A companion wheels are added, and orders such as "speak", "Wait here" can be given quickly and easily to the companion. It is also easier to recover physical strength using a stim pack or swap equipment. The companion also likes and dislikes. For example, giving a sniper companion is negative and reduces the effect.

      A unique version of weapons with different textures and decorations appear. Including all ad d-ons, there are 81 unique weapons in all. Some are necessary to search, some looted items, and some are available in specific places.

      Battle [] (English)

      Main article

      This game contains a battle system that allows both the firs t-person viewpoint and the thir d-person perspective, and has an iron site. In addition, it was changed from the actual bullet flight route of Fallout 3 to the flying route simulated. In other words, when the bullet is fired, it comes from the center of the cross line of the screen, not the tip of the barrel. [4]

      Fallout: New Vegas adopts the mechanism of damage (DT), and if the enemy DT is high, a specific weapon may not work. This is indicated by the display of red shields near the enemy health bar when attacking, both inside and outside of V. A. T. S. The damage value is due to the high armor or the mechanic built into the character, and the Coulier needs to retreat or attack with a stronger weapon.

      Vault-Tec Assisted Targeting System (V. A. T. S.) is an active pose battle system implemented in the game. With V. A. T. S., other rea l-time battles are paused. The use of weapons can be seen in more detail in slow motion. Attack in v. a. t. s. consumes action points, and can cause a specific part of the body to attack a specific scratch. V. A. T. S. has added a special move to the melee weapon. Special moves for golf clubs and no n-armed special moves such as Ranger takedown have been added. In V. A. T. S., the damage taken by the player character is larger than Fallout 3 (from 10 % to 75 %). You can select a dynamic "ki r-cam" on / off that shows the success of the slow motion battle. By changing this setting, you can only display the cinematic view of the last enemy of the team.

      Hardcore mode

      Main article hardcore mode

      The hardcore mode is an option setting that tries to make the game more realistic, and has gameplay elements such as dehydration symptoms and no n-instant recovery. You can turn on and off in the middle of the game. Clearing Fallout: New Vegas in hardcore mode gives trophy or achievements. To get it, you need to play the entire game in this mode without turning off the settings, from the first time the prompt is displayed to the game termination sequence. The distinction between casual/ hardcore mode is irrelevant to the difficulty setting.

      Character system

      Main article: Fallout: New Vegas Special, Fallout: New Vegas Perks, Fallout: New Vegas Skills

      The special system returns and directly affects speech options and quests. Feats are selectable, and players can gain a feat every two levels.

      Lucky Game [].

      Main article: Gambling

      The city of New Vegas and other small settlements in the game feature colorful casinos and other gambling venues to explore. Fallout: New Vegas adds several gambling mini-games, including roulette and slots. Outside of casinos, many players throughout the Mojave play Caravan, a card game designed by Obsidian specifically for the game. Gambling is a game of luck. If you win, you receive money, and the casino floor manager will congratulate your character with food, drinks, or even a hotel suite. However, if you win too much money after that, the floor manager will inform you that you can't make any more money. You can no longer play in this casino, but you can enter and buy items and food.

      History

      Setting [] (English

      Main articles

      The game is set in the year 2281, 204 years after the Great War, 120 years after Fallout, 40 years after Fallout 2, 4 years after Fallout 3, and 6 years before Fallout 4. The setting is the Mojave Desert region, now known as the Mojave Wasteland, where three major powers are fighting for control of the city of New Vegas and the electricity generated by Hoover Dam: the New Republic of California military from the west, the mysterious Vegas Governor Mr. House, and Caesar's Legion from the east.

      Main story [].

      "The truth is, the game was rigged from the beginning."

      The player character is a courier hired to deliver a package in New Vegas, but is thwarted by a cultured man and a group of thugs. They steal the package, and a checker-like man shoots the courier twice in the head and leaves him in a shallow grave. But that's not the end.

      Coulier is rescued by a robot named Victor and is transported to Dr. Mitchell in the town of Good Springs. After the health checkup, the Coulier is sent to the Mohabe's Open World to track a person who may be a murderer, and will determine the wilderness and the future of the wilderness and the people living there.

      regular

      The ending of the game is determined by the actions in the story, and separate ending slides are provided for major places, political factions, and recruitment friends. [2] Coulier is affected to take one of the four possible endings. The NCR and the corps collide over the future of Mohabe and New Vegas.

      At present, there is no official confirmation from publishers, developers, and future series works to see if the ending of Fallout: New Vegas is legitimate.

      • Mr. House: Coulier will help you establish New Vegas so that New Vegas Warloads will be a safe Mohabu dominant forces from NCR exploitation and legion bloodsheds.
      • Corps Coulier defeats Caesar's enemies, crushes NCR at Hoover Dam with the power of the corps, and has the entire Mohave under the name of Mars.
      • NCR: Coulier restores the difficult situation facing the Mohabe's annexation of New California, and further moves further with the values ​​of democracy in the old world.
      • Independent/ Human Coulier expelled the tyrant Mr. House, driven both the incompetent NCR and the domineering corps, and borrowed the new Vegas with the help of Jesus, a robot partner.

      Product introduction []

      Collector's Edition

      Fallout: New Vegas's collector's edition is Fallout. "Lucky 7" poker chips. Fallout: Trump with the theme of New Vegas. A copy of the "Lucky 38" poker chip (platinum chip) that appears in the game. The graphic novel "ALL THE STREETS" and "Making of Fallout: New Vegas" DVD, which will be the day before CHRIS AVELLONE. All packages are included in the collector's specification "Fallout: New Vegas Box". The collector's edition was also possible to make a reservation.

      Extra [].

      Main article

      Dead Money, Onest Hearts, Old World Blues, and Lonsham Road are $ 5 each, but they are cheaper as part of the final release.

      Exploring mission

      One of the main areas of "Dead Money"

      • DEAD MONE Y-Koulier is kidnapped, and players temporarily lose access to stock. DEAD MONEY is similar to a survival horror game, and the players are weakened and are more susceptible to various death traps. A maz e-like map has a winding aisle. Coulier learns about the history of Sierra Madre, along with the other three victims, Dog and God, Christine Royce (former Kano of Veronica Sant possible), and Dean Domino. You can be done.
      • Onest Heart s-Coulier boards the Zion Canyon caravan company. They are involved in the tribe and the man named Joshua Graham. To start Onest Hearts, Coulier's stock must be less than 75-100 pounds.
      • Old World Blue s-Coulier has been kidnapped, but this time he holds it. In a large circular dome called Big MT, they find scientists called Think Tank, who have transplanted the mentally to robots. At the beginning of this ad d-on, players can expect some gameplay to some extent because they have a lot of dialogue with scientists. Most of the games are composed of recovery missions.
      • Lonesome Roa d-Coulier travels a linear trip through a divide to meet a man named Ulysss. The player can use a laser detonator that explodes the nuclear warhead to secure a course. Coulier can decide where to send nuclear weapons, so the end of the mission affects Mohabe.

      Microtransaction package

      A pistol that requires a $ 2 (USD) ArSENAL GUN RUNNERS package.

      Fallout: New Vegas locks several limited content (weapons and armor), some trophy and trophy behind the two basic microtransaction packs. Both are $ 3 for US dollars. The items you get can help players in the game and make the game easier. These packs include ammunition, health items, superstim packs, and medical bags, as well as Vault 13 water bottles that regularly recover the player's website and display this message: "Reliable Vault. Let's take a bottle with 13 water bottle.

      There were also four types of reservation benefits: a classic pack, a car vanpack, a tribal pack, and a Mercenary pack. Each had unique armor, unique weapons, and other game items that were not in the game, respectively. All of these are included in the Courier's Stash bundle.

      Ultimate Edition

      Fallout: New Vegas Ultimate Edition was released in North America on February 7, 2012 and on February 10, 2012 in Europe. The contents of the bundle are all ad d-ons, including the basic games, Gun Runners' Arsenal and Courier's Stash.

      development

      Fallout RetroSpectiv e-Survival from the desert wasteland

      From 2008 to 2009, discussions on New Vegas began between Obsidian and Bethesda. They knew that the game would not be a direct and traditional sequel to Fallout 3, and Obsidian called "Fallout 3. 5". In particular, it was designed to be an extended pack rather than a sequel. However, Todd Howard strongly felt that "New Vegas" should be his own game. Obsidian thought the project was like "Grand Theft Auto Weiss City" and "San Andreas". Obsidian settled in the western part of the United States, as Bethesda "jumped in" to the east coast of the United States. Obsidian submitted a thre e-page pitch to Bethesda and named it "Fallout: Sin City." The game was later renamed "Fallout: New Vegas". [5]

      To get inspired, New Vegas recycled and reused various ideas from the Canceled Fallout project, such as Van Buren and Fallout: Brothers Hood of Steel 2. For example, Arcade Gannon and Hooverdam appeared in Van Buren, and the Caesar Corps was planned to appear in both Van Buren and BrotherHood of Steel 2.

      The team was initially refused to access the source code until Bethesde had cleared security. They were able to use the development tools for a few months to pass the source code and immerse themselves in deeper development. [6]

      Initially, the game had three breeding races: human, ghoul, and super mutants. This idea was abandoned for the engine problem, especially how weapons and armor worked. [5] The biggest technical problem that the team faced during development was cooperation with PS3 hardware. NEW VEGAS is a game that consumes a large amount of memory, so struggled with PS3's independent memory pool. [7]

      Obsidian spent a total of 18 months to develop a launch version [8], and after producing four ad d-ons and releasing patches. [9] Said Joshua Sawyer, a project director, that he could have realized most of his development ideas during this period. [9] Sawyer explains that the development process has been using a lot of overtime, acknowledging that the game was created with a forced judgment of several weekends, but did not think that the game would be a hit. [10]

      One of the main ideas that Sawyer decided to cut was a pos t-game content that could continue to play after the player, like BROKEN STEEL. He decided to cut it because the team was delayed to reach the development milestone, and said, "It was done in the relatively second half of the project, and the site designer became the site designer on the site. I did it because I was delayed and I did it because I couldn't satisfy both the core and post games in the rest time. " [11]

      The game was announced on April 20, 2009 at the Bethesda London Showcase. [12] The first official information was announced in the February 2010 issue of PC Gamer. Later, a cinematic trailer and a game trailer were released.

      Developers [].

      Main article

      Fallout: New Vegas developer

      Obsidian Entertainment was developed by Fallout: New Vegas. Obsidian Entertainment was a company established by Feargus Urquhart and Chris Avellone, one of the creators of Fallout 2, and was originally enrolled in BLACK ISLE STUDIOS. The project was led by Joshua Sawyer, one of Van Buren's lead designers (the project of Fallout 3 was canceled by Black Isle Studios). John Gonzales was the lead creative designer, and the founder of Obsidian's founder, Chris Averon, who worked on Fallout 2 and Van Buren, was a senior designer. Joe Sanabria was the lead artist.

      Controversy and censorship

      Metacrytic bonus

      Bethesde provided a bonus in a contract with the Obsidian, if "Fallout: New Vegas" earned more than 85 points, as a benefit linked to the review site Review Core. The PC version and the Xbox version were not given bonuses because they were out of the bonus. Obsidian Entertainment received a legitimate reward, as Chris Averon explained on Twitter, in response to Fallout: NewVegas. [13] The tweet, explaining the explanation of AVELLONE, quickly spread, but was deleted immediately after reporting that some game news publications were overlooked the bonus report indicators. Interviews with Feargus URQUHART also stopped this topic, and URQUHART talked about the bonus and the situation. [14] Kotaku's Jason Schreier wrote to verify the inhabitable formula of using MetACRITIC as a bonus reward benchmark, pointed out that Metacritic uses an immutable formula for aggregates, and varies greatly depending on the publication. We discussed the no n-regular review scale. [15]

      Obsidian announced nearly 30 layoffs, and canceled Stormlands, which was only known as Project North Carolina, revealed the lost right. [16] In a discussion on the games of the game, Joshua Sawyer explained that only ICEWIND DALE and Pillars of Eternity received bonuses throughout their careers. To date, "Fallout: New Vegas" has sold 12 million, but Entertainment Obsidian has never received bonuses. [17] In 2020, AVellone later explained the problem in detail, described an example of Bethesda doing "more" and never used the team. [18] In 2022, Averone wrote in Fallout ApocryPha that "we did not want, they provided, and it was our responsibility to achieve the score." I am. The bonus from metacristic would not have been able to prevent this. "

      censorship

      • There is no Gore description in the German version. Like Fallout3, German players who want a complete Fallout experience can buy the Austrian version. However, the final version of German has no logic.
      • Like Fallout 3, the Fatman weapon has been renamed "Fallout: New Vegas" in the Japanese version. The Little Boy MOD was different.
      • In the United Arab Emirates, the console version of the "Fallout: New Vegas" was officially banned, but as a result of test play, the prohibition was canceled later because it did not include violent expressions that met the banned criteria. Ta. The banned ordinance lasted about one day after the game was released, and the game was immediately lined up with the Collector's Edition and was completely uncensored (Gore). The final version was released without any problems.

      reception

      Reception launch

      Fallout: New Vegas received a "generally favorable" evaluation in MetACRITIC, and won 84/100 in both PC [19] & Amp; Xbox 360 [20]. Xbox 360 [20], PS3 was 82/100. [twenty one]

      New Vegas has been criticized by technical problems, such as frequent crashes, hundreds of bugs and glitches. Edge Magazine gave this game a 6/10 evaluation and commented: "In terms of creative aspects, almost all New Vegas are correct. It's a mechanical and technical tragedy.

      GamesPot gave this game with a high reputation of seven points, 5 points, and praised that the mechanics were more complicated, but at the same time said: "It's much more than expected in modern rol e-playing games. There are many bugs. "The constant defect enters almost all the elements of the game, and eventually grows into a portable size." He also felt that the main story was not convincing, and criticized some quest designs, saying that "the quest design is not particularly good." Finding a key in the crown that goes beyond the vegetation is very troublesome, and it is frustrating by trial and error. "

      Reputation after the start

      After the game was released, the PC version and the PS3 version received seven patches to correct bugs and technical problems. He was nominated for the Golden Joystic Awards, "2011 RPG OF THE YEAR", the 2011 BAFTA Award for Best Strategic Game Award and Best Story Award. [22] [23] [24] < SPAN> In the United Arab Emirates, the console version of the "Fallout: New Vegas" was officially banned, but as a result of test play, violent expression that satisfies the prohibition criteria. The ban was released later because it was not included. The banned ordinance lasted about one day after the game was released, and the game was immediately lined up with the Collector's Edition and was completely uncensored (Gore). The final version was released without any problems.

      reception

      Reception launch

      Fallout: New Vegas received a "generally favorable" evaluation in MetACRITIC, and won 84/100 in both PC [19] & Amp; Xbox 360 [20]. Xbox 360 [20], PS3 was 82/100. [twenty one]

      New Vegas has been criticized by technical problems, such as frequent crashes, hundreds of bugs and glitches. Edge Magazine gave this game a 6/10 evaluation and commented: "In terms of creative aspects, almost all New Vegas are correct. It's a mechanical and technical tragedy.

      GamesPot gave this game with a high reputation of seven points, 5 points, and praised that the mechanics were more complicated, but at the same time said: "It's much more than expected in modern rol e-playing games. There are many bugs. "The constant defect enters almost all the elements of the game, and eventually grows into a portable size." He also felt that the main story was not convincing, and criticized some quest designs, saying that "the quest design is not particularly good." Finding a key in the crown that goes beyond the vegetation is very troublesome, and it is frustrating by trial and error. "

      • Reputation after the start
      • After the game was released, the PC version and the PS3 version received seven patches to correct bugs and technical problems. He was nominated for the Golden Joystic Awards, "2011 RPG OF THE YEAR", the 2011 BAFTA Award for Best Strategic Game Award and Best Story Award. [22] [23] [24] In the United Arab Emirates, the console version of the "Fallout: New Vegas" consol e-version physical disks were officially banned, but as a result of test play, it includes violent expressions that satisfy the prohibition criteria. The ban was released later because it was not. The banned ordinance lasted about one day after the game was released, and the game was immediately lined up with the Collector's Edition and was completely uncensored (Gore). The final version was released without any problems.
      • reception~Reception launch
      • Fallout: New Vegas received a "generally favorable" evaluation in MetACRITIC, and won 84/100 in both PC [19] & Amp; Xbox 360 [20]. Xbox 360 [20], PS3 was 82/100. [twenty one]
      • New Vegas has been criticized by technical problems, such as frequent crashes, hundreds of bugs and glitches. Edge Magazine gave this game a 6/10 evaluation and commented: "In terms of creative aspects, almost all New Vegas are correct. It's a mechanical and technical tragedy.
      • GamesPot gave this game with a high reputation of seven points, 5 points, and praised that the mechanics were more complicated, but at the same time said: "It's much more than expected in modern rol e-playing games. There are many bugs. "The constant defect enters almost all the elements of the game, and eventually grows into a portable size." He also felt that the main story was not convincing, and criticized some quest designs, saying that "the quest design is not particularly good." Finding a key in the crown that goes beyond the vegetation is very troublesome, and it is frustrating by trial and error. "
      • Reputation after the start

      After the game was released, the PC version and the PS3 version received seven patches to correct bugs and technical problems. He was nominated for the Golden Joystic Awards, "2011 RPG OF THE YEAR", the 2011 BAFTA Award for Best Strategic Game Award and Best Story Award. [22] [23] [24]

      Public perception of New Vegas, especially the idea that it is better than Fallout 3, has seen a notable resurgence throughout 2010. For example, near the game's release, some players felt that New Vegas was not up to par with Fallout 3, or that it was on par, especially due to the game's technical issues and lack of DLC at the time. [25] User ratings after reviews are around 8 for Fallout 3 and New Vegas, with New Vegas receiving a 7. 9 rating in 2011. In recent years, due in part to disappointment with Fallout 4 and 76, the game has received higher ratings and is considered by most players to be the best Fallout game. [26] By 2015, the rating had risen to 8. 5, and by 2022, the rating had risen to 8. 9. Fallout 3, on the other hand, still maintains a user rating of 7. 9. Three of the four DLCs have received generally favorable reviews, with Steam ratings of around 9/10, with the exception of Dead Money, which is rated around 6/10 in comparison. Many players did not like the "speaker mechanic" that causes the player's character to die instantly if they stand too long near a radio.

      He also praised the game's approach to LGBT representation[27] since it was released in 2010, a time when homophobia was more prevalent, same-sex marriage was not recognized by the federal government, and DADT was still in place as policy. Two of the companions, Arcade Gannon and Veronica Santangelo, are gay. The story sympathetically treats gay people oppressed by Caesar's legions, and the player can choose a perk that allows optional flirtatious interactions between the player's character and characters of the same sex, providing roleplaying options.

      Behind the Scenes [] (English)

      Developer quotes [] (English)

      Joshua Sawyer: "One of the owners of Obsidian came up with the idea of ​​starting the game by shooting yourself in the head and falling into a desert graveyard. It was my idea to end the game by resolving the conflict between the NCR forces and Caesar Hoover Dam.[28]

      Joshua Sawyer: "One of the themes we identified early on for F:NV was to recreate the new world in the imagery of the old world."[28]

      Joshua Sawyer: "F: NV's heavy use of traps in the western drama, which coincided with the image of Las Vegas, the golden era of television and the western drama from the 1950s to the 60s, which was Las Vegas's golden gold. It was also the "Golden Age of Las Vegas."

      * [29] Joshua Sawyer: "Vethesda was in charge of budget, hig h-level programming, most of the QA, marketing, PR, music assignment, and all other publications. Our proposal. Question: "How much influence did Vethesde exercise during development?" Joshua Sawer: "Vethesda has been reviewing everything we have done, but we changed something. It was very rare to be asked [31]. Question "Is Dead Money Qa going to Bethesda?" Joshua Sawyer: "There are small QA staff in the company, but most of the QAs of F: NV and DLC are in charge/ managed by Bethesda." [31] Question: What role did Bethesda have played in "F: NV"? I'm sorry, but I don't think QA producers / testers write characters ... but I'm curious. "Joshua Sawyer:" I wrote some of the Barkstring voice set for general NPCs. "[31] Kananness [] The game story was reproduced in the first season of the Fallout TV series. Some fans felt that the events of the TV series implied the games, but Emile Pagriarro and Todd Howard were still in the afte r-sale interviews, and the events of "NEW VEGAS" are still in the Series. After confirming that it was part of, Pagriarro directly said, "Of course." [32] Stage 1: Pure Act 1 The focus of this stage is to clear something that can be cleared in the first act of the game. Includes a prologue to a n o-chiroid, the protection of emerald wood, and exploring underdark and pass. We strongly recommend that you pay close attention so that no one is left behind at this stage. If a part of the trophy is lost during this action, it is necessary to win the trophy in the third play. Also, check out She Cannot Be Caged!. The initial setup of this scheme happens in Act 1. If you miss this part of the trophy, you will have to start a new file to get this trophy. The final trophy is "Hot Date". It's a good idea to start this romance early so you can get this trophy in Act 3. Note: Due to how the accompanying trophies work, your first playthrough should be with a fully custom character (no origin). This is because playing with an origin character will prevent you from getting some trophies. As for the Dark Urge, playing it may remove you from the trophy target. That's why this guide separates the first playthrough from the required Dark Urge. Control the Nautiloid and escape the hellscape.

      Leave Act One and go to a darker place.

      Take 4 full long breaks in one game - tedious adventuring work.

      Consume parasites to unlock new powers.

      Pet Scratch and a baby Owlbear at the same time.

      Find and summon a quasit shovel. It's just what the name suggests. A fork? A basket?

      Craft items in the Adamantine Forge. Steal Death Eater blood from the basement of the Rosimone Monastery. Defeat Commander Zark with the Nautiloid. Defeat the Spider Matriarch before the eggs hatch. Defeat the Adamantine Golem without using the Smithing Hammer. Play with Scratch, the best boy in the realm. Team up with Vos to face the Goddess Queen Githyanki. Good luck. Get bitten by Astaroth in the night - Ouch.

      Stage 2: Pure Act 2

      Unlike Act 1, Act 2 is generous with trophies. In this case, there isn't much to go out of your way to do it, it's how you do it. There are still some things you need to be careful of, but these side oppositions can be easily found in areas where you've cleared the story oppositions.

      It is highly recommended to monitor "Leave No One Behind" at this stage, if you lose any part of this trophy during this act, you will have to achieve this trophy on your third playthrough, as it is nearly impossible to achieve this trophy on "Dark Urge" playthrough. It is also important to keep an eye on the "missing hole" at this stage, as some of the necessary adjustments are performed in this strategy. If you can't persuade Mizora here, you may be disqualified. Warning: In this game, it is important to complete everything you want as soon as possible. At the end of Gauntlet of Shar, a warning is displayed to move on. Watch out for this warning. After this point, you will not be able to access all of Act1 and you will not be able to use many side quests. Let's think that this is the point that we can no longer return. Leave Act 2-Valderers Gate is beyond the horizon. Rescue all prisoners from the deep part of the moon rise tower in the play of the times. In the play of the times, rescue Saza from emerald gloves, goblin camps, and moo n-rise Towers. Surgeon kills the surgeon before surgery. Defeat the passenger collector without using gold. Defeat the Milkle apostle before consuming necromite. Stabise Gale Nether orb Give the shadow heart with a night orchid. After all she is kind. Stage 3: Clean Act 3 This stage requires the completion of the 3rd act and achieving two of the three possibilities. Like Act 2, it is necessary to clear several side objectives, but most of the trophy here is related to skillfully dealing with the situation and defeating the game. As long as you repeat the Parry with this act, it will be difficult to drop off from any trophy here.

      Clear the game (with a sincere "Thank you!" From Larian Studio)).

      Domination of fear: manipulate Netherbrain and manipulate the world at will.

      Save the world: Thoroughly destroy the absolute. Pay the ultimate sacrifice: Become a mind rubber to defeat Netherbrain. In one play, save all the broken refugees during the game.

      Blood in the city of Balders Gate: Become a dirty assassin of Baal.

      Romance with the emperor.

      Defeat GORTASH without activating the trap with Wyrm's Rock. Kill Olin while her artist is chanting a ritual. Defeat the Red Dragon with Upper City In Wilmway, wait for the dragon to fly and hit it from the sky. Date with car rack. I broke the agreement between Will and Mizora. Stage 4: Dark URGE Place Roux [Tactichan mode The objective of this stage is to start a new game as the Dark Urge in Tactician mode, to get two Dark Urge-specific trophies and some special goodies that will make the game easier. It is possible to get all of these trophies and others in one playthrough, but it is not recommended if you want to avoid being locked out of trophies, as it requires a huge amount of programming. Win the Blood Throne: Control the Netherbrain and destroy the world for Bahar. Become Baal's ultimate weapon, the Slayer. Complete the game in Tactician mode. Stage 5: Cleanup Most of these trophies are likely earned during a normal game. However, if you lose them, they can be completed with most save files. Because of this, you can create a new game to achieve these achievements, or load a previous save store to achieve these achievements. Complete 10 background objectives in one playthrough.

      Dig up 5 buried treasure chests in one playthrough!

      Successfully enter an opponent's mind with "detect thoughts".

      Get out of prison after being arrested.

      Hire a hired servant. Befriend them or use them as cannon fodder.

      Multitask all classes in one playthrough without having to get the Wizards to change your character.

      Create 3 unique alchemy solutions in one playthrough!

      Make 100 gold in one playthrough by making sweet, sweet music.

      Attack 5 times per turn. Your enemies won't know what happened (literally). Kill a character while unarmed.
      Take a long rest using only alcohol, an ancient Dwarven tradition. Kill a creature with fall damage.

      Read 100 books in one playthrough.

      Adventuring isn't just about daring quests.

      Kill 20 drunk opponents - kill them. Tips Strategy

      Gear Tips

      The use of tooltips is very convenient in various situations. Needless to say, it is useful when you look at the object and understand the function, but it is very useful in dialogs. If you are in the dialog tree and have several options to check your ability, these checks usually have the same DC (difficult class). Therefore, it is best to choose a dialog with more bonuses. Fortunately, if you tap, you can see which bonus is given to which options are given, and what is advantageous in its role.

      Regional exploration When looting the area, the process can be made more efficient and easier. You can jump to items or tap to pick up individual items, but let's press and hold. By doing so, you can have a large search range around you. When you release the button, you will see a list of all the interactions. This allows you to see at a glance which container is empty, and a list that can be read quickly and picked up.

      Quick save

      • It is good to make a normal storage media, but using a quick save slot is very convenient depending on the situation. Especially convenient during battle and conversations. If you tap and enter the game menu and press the quick save during the conversation, you can secure points to return when the conversation is interrupted. This can be used to save each round during the battle when the flow is disadvantaged. Please note that there are up to 5 quick saves per profile.
      • Collect all trophy of BALDUR'S GATE Baldur's Gate III.
      • 4, 99%
      • Control Nautiloid from Avernas and escape from hell.

      89, 36%

      This trophy can be obtained by clearing the prologue of the game. When you wake up on the no chilloid, there is only one way to go. There is an optional purpose on the way, but in most cases, you only pass through each room and challenge some accompanying battles. If you are playing in custom characters (or originals other than Lae'zel or ShadowHeart), you can choose Lae'zel and ShadowHeart as a temporary companion. At the end of the area, there is a battle between Mind and Commander Zark. The main purpose here is to reach the control panel within 15 turns, so this battle can be ignored. However, Commander Zark, a fighter, will unlock the trophy "Devil's in the Details". Whatever you do, if you interact with the console beyond the room, the cut scene will flow and the trophy will appear.

      THE PLOT THICKENS LEAVE ACT ONE (leaving Act 1) -To a completely dark place.

      45, 67%

      To get this trophy, you only need to clear the first act of the game. The technical conditions for clearing the first act are nothing but going to Shadow-Cursed Lands. You can go to this land from two locations, Underdark and Mountain Pass. However, it is possible to leave the second act immediately, but it is strongly recommended that you do the main mission related to Emerald Gloves. It is not a matter of protecting or attacking a tree, but you can reach level 4 by achieving this mission. Since the recommended level of Act 2 is around 5, it is strongly recommended to achieve an emerald glove mission. Needless to say, what kind of path you choose in this mission will make it easier to capture the second act.

      The City Awaits Leave 2n d-Balders Gate is located beyond the horizon.

      35, 79%

      To get this trophy, you need to clear Shadow-Cursed Lands and take a short break before Act 3 starts. Unlike Act 1, there are conditions that must be cleared to go to the next curtain.

      Moon download

      Monkey gauntlet

      Defeat Keterick Some Helping a dream visitor

      Warning: In the second act, you can still access the action area 1, but you will not be able to access it after Gauntlet of Shah. Before you enter the shadowfel and deal with the night song, solve the unresolved problem.

      If it's over, it's all good, let's complete this game (with a sincere "Thank you!" From Larian Studios)). 23, 37%

      This trophy can be obtained by clearing the third act of the game and the final curtain, no matter which ending you choose. Like Act 2, this curtain is also emphasized in the story. In this case, you must confront Gutash and Orlian before defeating the Netherbrain. Goltash and Orlian are in conflict, so they can confront them in the order of as they like and form an alliance.

      If you get the last netherstone from Goltash and Orlian, you can proceed to the final battle with Rower Brain. After giving the last blow, you will be given the opportunity to choose the ending. See "Ultimate Power", "Heroes in forgotten areas", and "Father's Sins" for specific ending conditions.

      Absolute power is corrupted by terrorism: control Kateo and manipulate the world at will. 12, 38%

      This trophy is related to one of the two regular endings of the game. There is no need to do anything to reach this special ending, and it is completely dependent on the last dialog selection after Lower Brain won.

      If you give a stone to control the crown to Carlak, the Emperor, or Orpheus, you have the chance to kill them and make Cathy's control your own.

      If you choose to be a brain, just choose the option to control Rewer Brain. If you operate the brain below, the last cut will flow and the trophy should pop out.
      Warning: There are conditions for Dark Impulse to get this ending. This ending is only available when they compensate for their desires and cut off their bonds with Baal. If they are Baal's chosen, choosing Katty will release the ending of his father's sin.

      Forgoted orb hero saves the orb: destroys all of the ultimate.

      24, 51% This trophy leads to one of the two normal endings of the game. There is no need to do anything to reach this ending. This ending is an ending that automatically brings if you choose not to interfere with carrack, orpheus, or emperor, and choose not to interfere. Otherwise, if you choose to be a spirit yourself, you will be able to pass by destroying Netherbrain. When the brain is destroyed, the last cut is played and this trophy must be played.
      Father's sin requires your blood throne: controls CATOR for Bhaal and breaks the world.

      7, 11% < SPAN> Gorterche and Alin get the last netherstone, and you can proceed to the final battle with Lower Brain. After giving the last blow, you will be given the opportunity to choose the ending. See "Ultimate Power", "Heroes in forgotten areas", and "Father's Sins" for specific ending conditions.

      Absolute power is corrupted by terrorism: control Kateo and manipulate the world at will.

      12, 38% This trophy is related to one of the two regular endings of the game. There is no need to do anything to reach this special ending, and it is completely dependent on the last dialog selection after Lower Brain won.
      Father's sin requires your blood throne: controls CATOR for Bhaal and breaks the world.

      If you choose to be a brain, just choose the option to control Rewer Brain.

      If you operate the brain below, the last cut will flow and the trophy should pop out.

      Warning: There are conditions for Dark Impulse to get this ending. This ending is only available when they compensate for their desires and cut off their bonds with Baal. If they are Baal's chosen, choosing Katty will release the ending of his father's sin. Forgoted orb hero saves the orb: destroys all of the ultimate.
      Warning: There are conditions for Dark Impulse to get this ending. This ending is only available when they compensate for their desires and cut off their bonds with Baal. If they are Baal's chosen, choosing Katty will release the ending of his father's sin.

      This trophy leads to one of the two normal endings of the game. There is no need to do anything to reach this ending. This ending is an ending that automatically brings if you choose not to interfere with carrack, orpheus, or emperor, and choose not to interfere. Otherwise, if you choose to be a spirit yourself, you will be able to pass by destroying Netherbrain. When the brain is destroyed, the last cut is played and this trophy must be played.

      Father's sin requires your blood throne: controls CATOR for Bhaal and breaks the world. If you get the last netherstone from Goltash and Orlian 7, 11%, you can proceed to the final battle with Lower Brain. After giving the last blow, you will be given the opportunity to choose the ending. See "Ultimate Power", "Heroes in forgotten areas", and "Father's Sins" for specific ending conditions.
      Father's sin requires your blood throne: controls CATOR for Bhaal and breaks the world.

      12, 38%

      This trophy is related to one of the two regular endings of the game. There is no need to do anything to reach this special ending, and it is completely dependent on the last dialog selection after Lower Brain won.

      If you give a stone to control the crown to Carlak, the Emperor, or Orpheus, you have the chance to kill them and make Cathy's control your own. If you choose to be a brain, just choose the option to control Rewer Brain.
      Father's sin requires your blood throne: controls CATOR for Bhaal and breaks the world.

      Warning: There are conditions for Dark Impulse to get this ending. This ending is only available when they compensate for their desires and cut off their bonds with Baal. If they are Baal's chosen, choosing Katty will release the ending of his father's sin.

      Forgoted orb hero saves the orb: destroys all of the ultimate.

      24, 51% This trophy leads to one of the two normal endings of the game. There is no need to do anything to reach this ending. This ending is an ending that automatically brings if you choose not to interfere with carrack, orpheus, or emperor, and choose not to interfere. Otherwise, if you choose to be a spirit yourself, you will be able to pass by destroying Netherbrain. When the brain is destroyed, the last cut is played and this trophy must be played.
      Father's sin requires your blood throne: controls CATOR for Bhaal and breaks the world.

      7, 11%

      Unlike the other two endings of the game, this ending is special for its dark formation. Therefore, it is necessary to clear a dark game. After a confrontation with Orlian, you can have a special ending assuming that you accept your wishes and choose Baal.

      After defeating the Rewer Brain, you have to control the brain under the name of Baal. This is done in exactly the same method as acquiring a trophy of "absolute power rot". The rituals take the last sacrifice. Become a brain to defeat Kateo.
      13, 49%

      At the end of the game, when you go to Lower Brain processing, you will have a flirting option. When it turns out that the brain cannot be controlled, the emperor separates you to a safe place of Astral Prism. From here, you are forced to choose to pass the Netherstone or to fight Lower Brain as a mind. To get this trophy, you must refuse to pass the stone to the emperor.

      From here, there are two options to get this trophy. If Car Rack is at the party, he offers himself to become a mind. Now you have time to talk to her and decide what to do. You can choose either a mind frayer or a mind flyer of the car rack. As long as you choose one of them, this trophy is displayed when the forgotten orb hero ends.

      • Achieve 10 background goals in a single play.
      • 52, 39%

      Gathering

      Background goals are hidden goals related to the background selected by your character. Party members have their own background. As a result, as long as there is a character with that background at the party, you can achieve the goals for multiple backgrounds. These purposes are hidden to you, but when they are unlocked, they will be displayed in the journal. If it is a normal play, it is highly likely that you will achieve more than 10 of these goals. However, if you want to actively achieve your purpose, we recommend that you play as a dark push with a unique background to provide a purpose related to the main story.

      Bedrolls and Breakfast gain four major needs in one pla y-a troublesome task of adventure. 60, 91%
      Warning: There are conditions for Dark Impulse to get this ending. This ending is only available when they compensate for their desires and cut off their bonds with Baal. If they are Baal's chosen, choosing Katty will release the ending of his father's sin.

      Big needs are important mechanics and frequent use of this game. Big needs are a way to completely fix the party and restore health and spellslot. To start a lon g-term rest, just tap and open a radial menu and select a camp or lon g-term rest. When you return to the camp, operate the bonfire or the beds around and open the remaining menu. Here, it is necessary to select a 4 0-point camping equipment (80 points in tactical mode) and start lon g-rest. If you do this four times, the trophy will be unlocked.

      Note: If you do not meet the number of camp supplies required for lon g-term rest, you will only be able to take partial rest and will not be counted in this trophy. However, long rests are historically imposed, and there is no opportunity to add supplies counted into this trophy.

      Spread your mind by eating parasites and get new power.

      50, 62% Clearing

      To get this trophy, you need to obtain parasites and unlock the power of Irissid. To get parasites and unlock the ability to use parasites. Parasites themselves can be found quite easily, sometimes removed from the bottle or from the corpse of True Seoul. One of the parasites that is easy to get early on is collected from the true soul that died near the malicious village (coordinates x: 143, Y: 439).

      Once you get a parasite, you'll talk to your dream visitors for the first time. This usually occurs naturally during a long rest, such as the first rest after entering a goblin camp or forced to take a long rest in the second act approach. If a dream visitor asks to use his abilities, he will finally be able to consume the collected parasites. Consuming parasites will unlock the Irisside menu, and you can use parasites for special skills. If you unlock your skills in any character, the trophy will be displayed.

      Digging for victory and digging up to 5 treasure chests buried in one pla y-Treasure!

      56, 14%

      Collection < SPAN> Big needs are important mechanics and frequent use of this game. Big needs are a way to completely fix the party and restore health and spellslot. To start a lon g-term rest, just tap and open a radial menu and select a camp or lon g-term rest. When you return to the camp, operate the bonfire or the beds around and open the remaining menu. Here, it is necessary to select a 4 0-point camping equipment (80 points in tactical mode) and start lon g-rest. If you do this four times, the trophy will be unlocked.

      Note: If you do not meet the number of camp supplies required for lon g-term rest, you will only be able to take partial rest and will not be counted in this trophy. However, long rests are historically imposed, and there is no opportunity to add supplies counted into this trophy.

      Spread your mind by eating parasites and get new power.

      50, 62% Clearing

      To get this trophy, you need to obtain parasites and unlock the power of Irissid. To get parasites and unlock the ability to use parasites. Parasites themselves can be found quite easily, sometimes removed from the bottle or from the corpse of True Seoul. One of the parasites that is easy to get early on is collected from the true soul that died near the malicious village (coordinates x: 143, Y: 439).

      Once you get a parasite, you'll talk to your dream visitors for the first time. This usually occurs naturally during a long rest, such as the first rest after entering a goblin camp or forced to take a long rest in the second act approach. If a dream visitor asks to use his abilities, he will finally be able to consume the collected parasites. Consuming parasites will unlock the Irisside menu, and you can use parasites for special skills. If you unlock your skills in any character, the trophy will be displayed.

      Digging for victory and digging up to 5 treasure chests buried in one pla y-Treasure!

      56, 14% Collection big needs are important mechanics and frequent use of this game. Big needs are a way to completely fix the party and restore health and spellslot. To start a lon g-term rest, just tap and open a radial menu and select a camp or lon g-term rest. When you return to the camp, operate the bonfire or the beds around and open the remaining menu. Here, it is necessary to select a 4 0-point camping equipment (80 points in tactical mode) and start lon g-rest. If you do this four times, the trophy will be unlocked.
      Note: If you do not meet the number of camp supplies required for lon g-term rest, you will only be able to take partial rest and will not be counted in this trophy. However, long rests are historically imposed, and there is no opportunity to add supplies counted into this trophy.

      Spread your mind by eating parasites and get new power.

      50, 62%

      • Clearing
      • To get this trophy, you need to obtain parasites and unlock the power of Irissid. To get parasites and unlock the ability to use parasites. Parasites themselves can be found quite easily, sometimes removed from the bottle or from the corpse of True Seoul. One of the parasites that is easy to get early on is collected from the true soul that died near the malicious village (coordinates x: 143, Y: 439).
      • Once you get a parasite, you'll talk to your dream visitors for the first time. This usually occurs naturally during a long rest, such as the first rest after entering a goblin camp or forced to take a long rest in the second act approach. If a dream visitor asks to use his abilities, he will finally be able to consume the collected parasites. Consuming parasites will unlock the Irisside menu, and you can use parasites for special skills. If you unlock your skills in any character, the trophy will be displayed.
      • Digging for victory and digging up to 5 treasure chests buried in one pla y-Treasure!
      • 56, 14%
      • collection

      During the trip, you may come across various earthworks. There are many these earthworks on the way, and it should not be so difficult to find. While passing through these places, when the party member receives a survival background check, the earthworks automatically appear. If you have a shovel that can be purchased at a dealer if necessary, you can dig these mounds to find treasure chests. If you find five of these mounds and dig them, this trophy pops out.

      No Penny succeeded in exploring thinking to overcome his thoughts.

      1. 59, 68%
      2. Clearing
      3. Viewing the character's thinking is a fairly simple action that can be used quite often during the game. What is needed is the ability to detect thinking, either using scrolling or using an actual spell. Fortunately, ShadowHeart is equipped with a thinking detection scroll if you recruit or kill. Once you can detect your thoughts, just talk to someone who has a [Thinking] dialog option. Doing so will automatically detect your character's thoughts and pass the check if you can detect the person's thinking well. If you pass such a check, this trophy pops out.
      4. If it is difficult to find someone to detect thinking, there are many opportunities to use it in Act One goblin camp. Start save as a shadow heart (or hire her) and use her scroll to detect goblin thinking. Around the goblin camp, there are many guards to stop you, and there are various gnomees that you can interact with (such as those that "fly").
      5. The captured escape soldiers jailbreak from prison.
      35, 38% Clearing
      Note: If you do not meet the number of camp supplies required for lon g-term rest, you will only be able to take partial rest and will not be counted in this trophy. However, long rests are historically imposed, and there is no opportunity to add supplies counted into this trophy.

      No Penny succeeded in exploring thinking to overcome his thoughts.

      59, 68%

      Clearing

      Viewing the character's thinking is a fairly simple action that can be used quite often during the game. What is needed is the ability to detect thinking, either using scrolling or using an actual spell. Fortunately, ShadowHeart is equipped with a thinking detection scroll if you recruit or kill. Once you can detect your thoughts, just talk to someone who has a [Thinking] dialog option. Doing so will automatically detect your character's thoughts and pass the check if you can detect the person's thinking well. If you pass such a check, this trophy pops out.

      If it is difficult to find someone to detect thinking, there are many opportunities to use it in Act One goblin camp. Start save as a shadow heart (or hire her) and use her scroll to detect goblin thinking. Around the goblin camp, there are many guards to stop you, and there are various gnomees that you can interact with (such as those that "fly").

      The captured escape soldiers jailbreak from prison. 35, 38%
      Note: If you do not meet the number of camp supplies required for lon g-term rest, you will only be able to take partial rest and will not be counted in this trophy. However, long rests are historically imposed, and there is no opportunity to add supplies counted into this trophy.

      It is important to be arrested first to jailbreak. Arrest is a simple technique, and it is necessary to commit crimes in a prison densely populated (eg, Emerald Gloves, Last Light In, Crossing Wilm). These crimes vary from trivial ones, such as theft and turning over, to killing outdoors and failing to fight subsequent battles. During the trip, you may come across various earthworks. There are many these earthworks on the way, and it should not be so difficult to find. While passing through these places, when the party member receives a survival background check, the earthworks automatically appear. If you have a shovel that can be purchased at a dealer if necessary, you can dig these mounds to find treasure chests. If you find five of these mounds and dig them, this trophy pops out.

      No Penny succeeded in exploring thinking to overcome his thoughts.

      59, 68%

      Clearing

      Viewing the character's thinking is a fairly simple action that can be used quite often during the game. What is needed is the ability to detect thinking, either using scrolling or using an actual spell. Fortunately, ShadowHeart is equipped with a thinking detection scroll if you recruit or kill. Once you can detect your thoughts, just talk to someone who has a [Thinking] dialog option. Doing so will automatically detect your character's thoughts and pass the check if you can detect the person's thinking well. If you pass such a check, this trophy pops out.

      If it is difficult to find someone to detect thinking, there are many opportunities to use it in Act One goblin camp. Start save as a shadow heart (or hire her) and use her scroll to detect goblin thinking. Around the goblin camp, there are many guards to stop you, and there are various gnomees that you can interact with (such as those that "fly").

      The captured escape soldiers jailbreak from prison. 35, 38%
      Note: If you do not meet the number of camp supplies required for lon g-term rest, you will only be able to take partial rest and will not be counted in this trophy. However, long rests are historically imposed, and there is no opportunity to add supplies counted into this trophy.

      It is important to be arrested first to jailbreak. Arrest is a simple technique, and it is necessary to commit crimes in a prison densely populated (eg, Emerald Gloves, Last Light In, Crossing Wilm). These crimes vary from trivial ones, such as theft and turning over, to killing outdoors and failing to fight subsequent battles.

      Once you've been arrested, it's time to escape. The method of escaping depends on the area you're arrested in, but generally, it's about investigating the area. Usually, the escape method you might find is picking a lock or finding another route through an opening in the cell. One of the easiest places to escape is the makeshift prison in Emerald Grove, which appears in the first act of the game. There is a large opening in the corner of the cell that you can go through to a low ledge. To get this trophy, try to get out of the cell a little, being careful of traps.

      Outsourcing Hire an employee. You can either befriend them or use them as cannon fodder.

      23, 15% Unacceptable
      Note: If you do not meet the number of camp supplies required for lon g-term rest, you will only be able to take partial rest and will not be counted in this trophy. However, long rests are historically imposed, and there is no opportunity to add supplies counted into this trophy.

      Once Wizards joins your camp, you may have to talk to them a few times before they bring up the topic of hirelings. You can then spend 100 gold to buy one of their many hirelings. This will unlock this trophy.

      Jack-of-all-Trades Multiclass every class in one playthrough without having Wizards change your character.

      10, 86%

      No specific difficulty

      Multiclassing is a feature that helps you make a stronger build than sticking to one type of class. What's worse, you have to do this without Wizards to respect the characters you're giving these classes to.

      This is easy to deal with, since the character you're multitasking with doesn't have to be your main character.

      Make a party member that you've never used (i. e. level 1) into multiple classes.

      Hire a hireling from Wizards and put him in multiple ranks.

      Note: Multiclassing is a feature only available on Balanced and Tactical difficulty. If you are playing on Explorer difficulty, you will need to switch to a higher difficulty before uploading a character you want to multiclass.

      The mult i-class is an option that can be selected when leveling up. On the leve l-up screen, you can tap and add additional classes to the characters instead of increasing the current class.

      Home Brewer Create three unique alchemy solutions in one pla y-from the bottom up!

      30, 94%

      collection

      Alchemy is an optional mechanic that can be used to create a strong solution to make the game easier. The alchemy menu itself is always prepared to the right of the character seat in the menu. This menu has two screens, a solution and a snippet. This trophy requires three types of solutions, but you must first create an extract before creating a solution.

      On the extract screen, you can make an extract by combining three of the same ingredients (for example, rogue bytes into a rogue byte salt). At the top of the extract menu, there is a button to export all components, where all extracts can be created at once. The alchemy material required for these extracts can be very easy to find by collecting it in nature or purchasing from a merchant. In the explanation of raw materials, there is usually a note that indicates that it is such a raw material.

      Once you have an extract, you can enter the solution section of the alchemy menu. There are four types of solution lists: potion, elixir, grenade, and coating. To get this trophy, you need to create three unique solutions (eg, healing potions, speed potions, and Bloody Desire Elixil).

      You have both hands for a reason, the greatest joy that your adventurers can seek pets and owls at the same time.

      26, 58%

      To make a scratch and an owl a pet at the same time, you need to get both pets. The steps required to obtain a scratch are in the Fetch Quest. To get an owl, you need to start by finding an owl in a burrow just outside the Blighted Village (coordinates x: 85, Y: 448).

      This cave has an owl parent and child. What you need here is to interact with the owl and escape safely. This can be dealt with by DC15 animal operation, survival, and performance checks. If you succeed in preventing an attack from an owl, you can leave the cave.

      Note: Unless you harm the pube, kill Owlbear can get the same result. However, it is safer to avoid Owlbear and retreat.

      After a long rest, Owlbear Cub is at Goblin camp as described above. Sometimes I talk to the goblin caught in the Owlbea cub, and when Volo is driven away from the stage, the turnip will eventually run around the camp. If you talk while the ko bear is running around, you can check the animal with DC10. By doing so, the turnip gains trust and smells your smell. However, he cannot run because there is a goblin around.

      From here, there are several options to rescue the turnip. If you talk to a goblin that is trying to use a turnip for chicken hunting, you can persuade you to give a turnip. This is possible by threatening or persuasing DC10, buying turnips from them, or using Irissid's persuasion. If you do not negotiate, kill all the elf in the area and you will be released.

      If Owlbear Cub is free, it will be added to the group of large rest events. Cubs have two other events twice before they actually participate in your camp, initially appearing only for being driven away by party members, and being injured in the second event and appearing in your camp. To help the turnip, choose the DC10 nature, medical care, or survival check. If you succeed in any of these checks, the Owlbea pup will be added to your camp.

      If you get Scratch and CUB, you will be able to use a new Long Rest event. When you play this event, you will hear the turnip of the turnip in the middle of the night. When you go to confirm the sound, the animals are in touch. Check the two, and when the option is displayed, load the pet. After that, if you select the option to throw a turnip, this trophy will appear.

      Find and call the unhought, crude, completely stopped Quasit shovel. shovel? fork? basket?

      20, 26%

      Shavel is a fun call that you can find early in the game Act1. In fact, it is only in the basement of the house on the walkpoint of the destroyed village. The entrance to the hidden basement can be seen below (coordinates x: 34, y: 378).

      Once inside the basement, there is a lever on the north wall. Activating this lever will open a secret passage behind the nearby library. On the other side of this village, there is an open area with several coffins. If you touch the wrong coffin, you will have to study with the skeleton. However, the first coffin on your right as you enter this area is perfectly safe to open. That coffin is listed below.

      Inside this coffin is a scroll to summon a Qasit. Take this scroll and use it to summon a creature. Doing so will unlock this trophy.

      Forge an item with blood and fire in the Adamantine Forge.

      35, 42%

      Side Quest Missable

      The Adamantine Forge is a very useful tool that allows you to create the best elements available in the game. It is found deep within Grimmforge in the Underdark, late in Act 1. The forge itself is hidden in a secret area that can be accessed using a moving platform. However, if you have a boost jump or throw a fly, you can ignore the platform puzzle completely with a short jump. The location of this jump is as follows (coordinates x:-598, y:314).

      Just ahead of where you land, there should be a place that will allow you to easily access this area in the future. Just past that point, there should be a table with a mace mold on it. You will need such a mold to use the Adamantine Forge. If you want to do something else, there are molds scattered around Grimmforge.

      Longsword Mold

      Shield Mold

      Scimitar Mold

      Mace Mold

      Splinter Mold (Heavy Armor)

      Mail Scale (Medium Armor)

      Once you have collected the molds you want, all you need to do is collect Mithral Ore. There are two places to get Mithral Ore, one of which is right next to the forge. Go down the stairs southeast of the ancient forge and you will find a shiny rock on your left. Break it to get Mithral Ore.

      Once you have Mithral Ore and Mold, all you need to do is make something in the Forge.

      Put mithral ore in the crucible.

      Place the mold in the mold room.

      Use the forge lever on the south end of the platform (this will lower the platform). Use the lava valve on the east end of the platform.
      Note: If you do not meet the number of camp supplies required for lon g-term rest, you will only be able to take partial rest and will not be counted in this trophy. However, long rests are historically imposed, and there is no opportunity to add supplies counted into this trophy.

      Downlock and Key rescue all prisoners from the depths of Moonrise Tower in a single playthrough.

      25, 09%

      Side Quest Missable

      To rescue all the prisoners in Moonrise Tower, you need to rescue the gnomes and anyone else who may be held there. This could be Mintara in a bad playthrough or Tiefling in a good playthrough. There are many options on how to rescue the prisoners, depending on how ingenious you are.

      You can talk to the gnomes and hear their plan to escape the cell with the other prisoners. If you go this route, you will need to give them a hammer or something to break down the wall behind the cell phone. While they do this, it is up to you to distract the guards so they don't see your thugs escaping. There is a boat on the other side of the wall, which you can use to escape.

      Another option is to escape, open the cell door, and kill the guards. This is a more dangerous option, as the higher the number of enemies, the higher the chance of the prisoners being killed during the escape. If you go this route, it is recommended to take out most of the guards before freeing the prisoners. If you help them escape the dock, they will steal the boat for you.

      Whatever your choice, once the prisoners are on the boat, talk to them. From here, you can tell them about the Last Light Inn and lead them to safety. This will pop this trophy.

      Warning: It is highly recommended that you free the prisoners after Shah's Gauntlet is over and before you enter the Shadowfell. Entering the Shadowfell will change the state of the world and prevent you from completing certain quests based on your decisions, which may lock you out of this trophy. It Can't Be a Cage! Rescue Soza from Emerald Grove, Goblin Camp, and Moonrise Tower in one playthrough.
      Note: If you do not meet the number of camp supplies required for lon g-term rest, you will only be able to take partial rest and will not be counted in this trophy. However, long rests are historically imposed, and there is no opportunity to add supplies counted into this trophy.

      Side Quest Failed

      Soza is an interesting goblin who is held captive by Emerald Grove in the first act of the game. To defend Soza, you need to start by rescuing Soza from Emerald Grove. After defending Emerald Grove from a small raiding party, climb on top of the gate and you'll find Alaka, like this.

      Talk to her and she will talk about revenge and run to kill Sothe. Follow her to the Emerald Grove cell and tap to stop her from killing the goblins. From here, you will have to choose between Intimidate, Persuade or Detect Thoughts to convince Alka to give up. Whatever you choose, you will need to pass a DC10 check to succeed.

      With Sothe saved by Alka, wait for the tiefling to leave the makeshift cell and close the door. Lock the cage and free Sothe. Talk to her and she will agree to help you escape the goblin camp. Go to the nearby ledge behind the cage and you will find a stone door that leads to a cave. Be prepared to protect Sothe and get her to the other side of the cave, as the goblins are trying to kill Sothe and there are various traps set up. When you escape from the cave, you will be in front of the goblin camp. Sothe will not help you in the village, but she will help you at the checkpoint inside the goblin camp. He will lead you to Mithala with almost no trouble, but now her life will be threatened by the True Soul. Here you must protect her, telling Mithala that you did not know that you were a True Soul.
      Father's sin requires your blood throne: controls CATOR for Bhaal and breaks the world.

      In Act 2, you must find your way to the Moon Tower. Whatever way you get to this location, go there before completing the Gauntlet of Shah. Once you enter the tower, you will encounter Ketheric Soam, who will remove the danger of the elves. Among these goblins you should find Sazza. Once you allow Ketheric to choose Sazza's punishment, set Sazza free and this trophy will appear.

      Steal Lathander's Blood from the basement of the Logimone Monastery by taking the blood.

      31, 20%

      Side Quest Failed

      To get this trophy, you need to steal the legendary mace known as "Lathander's Blood" from deep within the Rosimone Monastery. Check out Lich-Queen's Wrath for information on how to get to the Rosimone Monastery and enter the Inquisitor's chamber. Once you enter the Inquisitor's chamber, there is a small alcove on the west side of the room. The southern statue is stuck, but can be loosened with a lubricant bottle or a spell. This is a small puzzle, the northern statue needs to face east and the southern statue needs to face west. Doing so will open up a hidden path that leads deeper into the monastery. Go through the door and you will find a hallway full of traps and blocked doors. Avoid the traps and destroy the energy sources that power the obstacles. These energy sources have three blue crystals, as shown below.
      Warning: There are conditions for Dark Impulse to get this ending. This ending is only available when they compensate for their desires and cut off their bonds with Baal. If they are Baal's chosen, choosing Katty will release the ending of his father's sin.

      Try not to leave anyone behind by saving all the refugees you can in the game in one playthrough.

      9, 33%

      Side Quest Mistable

      This trophy is one of the most difficult trophies in the game, and you need to protect the refugees throughout the game. This trophy will only appear after you have beaten the game and kept all the tieflings alive. Therefore, it is recommended to save at key points in each act in case you lose something or accidentally kill a tiefling. Note: This section presents the actions that all tieflings need to survive. This does not mean that tieflings outside of this list are expendable. If a refugee dies by your hand or as a result of your choices, you must reload the tiefling.
      Father's sin requires your blood throne: controls CATOR for Bhaal and breaks the world.

      Actions

      • WARNING: You must complete all of the steps below before you can secure Emerald Grove. If you miss a step before, the tiefling associated with this action will die and you will be locked out of this trophy.
      • STOP ARCA
      • Arka is on top of the gates to Emerald Grove. Talk to her and she will make you run to kill the goblin prisoner Sazza. Follow her and make sure you get in her way. Pass a DC 10 Intimidate, Persuade or Detect Thought check to allow her to proceed. This is also the first step to avoiding being caged!

      RESCUE NADIRA

      Nadira is a tiefling in the hills east of the entrance to Emerald Grove. As you approach her, you will see her being attacked by a bugbear assassin. Make sure she survives this encounter.

      PERSUADE ROAN

      When you first enter Emerald Grove, you will hear some tieflings backing away loudly. Talk to them and you will find that they are arguing about whether to go or stay. Some classes, such as Paladins, can convince Roran to stay in the Grove without making a skill check. However, anyone can convince Roran with a DC10 persuasion dialogue. Saving Milcon
      Father's sin requires your blood throne: controls CATOR for Bhaal and breaks the world.

      Saving Arabella

      When you first go to speak to Kagga in Emerald Grove, you will likely encounter an interrogation of Arabella's child. When you talk to her about Arabella, you will be given several options. Some classes, such as Paladins, have options that do not require a check. However, all classes have the ability to make a DC12 Nature, Persuasion, or Detect Thought check. You can switch to one of these checks to convince Kagga to release Arabella. Protect Alfila [Dark Impulse]

      Alfila is a bard who sings on the eastern frontier of Emerald Grove. You should only protect her if you are playing as a Dark Push. Alfila will appear during one of your major needs and be killed by you. Once she appears in your camp, her fate is sealed and you will be locked out of this trophy unless you load a previous save. However, you can prevent this by hitting her with a non-lethal attack in The Grove.

      If you have difficulty preventing her from appearing at the camp, I recommend hitting Alfila and then moving to a location other than Emerald Grove and taking a long or partial rest. Repeat this with another bard until the Dark Impulse camp event is over, and it should be safe by then.

      Note: Alfila must be saved before defending the grove. If she defends the grove, it will be impossible to defend the grove this way.

      Protecting the grove

      After you have saved the necessary tieflings, you must defend Emerald Grove from a goblin raid. There are two ways to do this: Attack and kill the three leaders in the goblin camp, freeing Harsin in the process. This will keep your bond intact and is safe, but it will be more dangerous for your party. Another option is to tell Minthara about the grove and wait for the raid to take place. You should be on the side of defending the grove during the raid and make sure no tieflings die in the battle.

      Act 2

      Warning: The following steps (except for saving Zevrol) must be completed before entering Shadowfell at the end of Gauntlet of Shar. Otherwise, you may miss out on this trophy. Protect Isobel

      Talking to Isobel will start a battle, which is risky but necessary to progress in the quest. Save just before talking to Isobel and protect her in the ensuing battle. Dropping something like Invisibility or Shelter will allow her to survive an extra turn. If she survives this battle, the parcels will be completely safe.

      If Isobel dies here, all the parcels will die from the Shadow Curse. If you fail the battle, you will have to reload your save.

      Learning About the Mole

      After you protect Isobel, you can talk to the kids at the Inn of Last Light. They will tell you that Mole has been captured and give you a quest to rescue her. You will find Mole later in Act 3, so there is nothing else to do here.

      Save Rolan

      Rolan is at the Last Light Inn, upset that his brother was arrested by the artist. Talk to him and he'll get angry, then run off to help his brother. You'll later find Rolan fighting a shadow just southeast of the toll, outside Moonrise Tower. Quickly jump into the fight and protect him from the darkness.

      Save the Prisoner Under the tower of the moon, there is a prison that houses missing luggage and goblins. Help escape from prison so that everyone can escape safely. For the jailbreak method, select Under Lock and Key. If the prisoners are rescued and guided to the last ligh t-in, let's talk to Alfira about the reward.

      Help Arabella

      If he helped Arabella in the first act, Arabella would be alone outside the Healing House. Agree to find her parents, and let her participate in your camp while waiting for the news. Unfortunately, her parents are dead in the pediatric ward of the Healing House. If you find your parents, tell Arabella the fate of your parents, take a long rest, and talk for the second time. She regains calm and the rest of the game should be safe.

      Save Zevler

      After you have saved the necessary tieflings, you must defend Emerald Grove from a goblin raid. There are two ways to do this: Attack and kill the three leaders in the goblin camp, freeing Harsin in the process. This will keep your bond intact and is safe, but it will be more dangerous for your party. Another option is to tell Minthara about the grove and wait for the raid to take place. You should be on the side of defending the grove during the raid and make sure no tieflings die in the battle.

      Act 3

      In this action, it is more important not to actively kill bullying rather than actually helping a bully. There is no problem if you are doing the engagement mission. Warning: Summoning a Zebra may not be able to get this trophy in the final battle. If you ask Zebra for help, be careful not to be killed during the battle. Otherwise, at the end of the game, you will be out of the trophy.

      Talk to the refugees

      In the third act, you will be able to meet parcels at refugee camps just outside the town. Talking to Danis and Bex will complete the tee free rescue mission.

      1. Talk to Mol
      2. MOLL is in a bandit guild. If you talk to her, the mission is completed. There is no need to steal her contract from Rafael.
      3. Don't kill Loran.
      4. If you choose a match against Loroakan who tried to catch the night song, you will be forced to fight Loran as one of your opponents. If you get involved in this battle, you must keep Laurent from killing.

      Balders Gate's murderous Bardder's Gate Street with bloo d-Baal becomes a dirty assassin.

      After you have saved the necessary tieflings, you must defend Emerald Grove from a goblin raid. There are two ways to do this: Attack and kill the three leaders in the goblin camp, freeing Harsin in the process. This will keep your bond intact and is safe, but it will be more dangerous for your party. Another option is to tell Minthara about the grove and wait for the raid to take place. You should be on the side of defending the grove during the raid and make sure no tieflings die in the battle.

      Side missions are not possible

      To become Bhaal's Unholy Assassin, you need to complete the questline "Investigate The Murders". The questline can be started by starting a mission of the Open Hand Temple Murdering Case or talking to the devera in an elf tavern in a lower city. However, it is recommended that you start this quest from the open hand temple murder case. To get this key item, you need to access the cave hidden under the open hand temple. This cave can be accessed in several ways, such as the entrance of a small cave on the lower coast and a hatch in the temple kitchen. In the cave, you meet worshipers. Defeat them and loot the flower pattern key from the corpse.

      This key can be used in a closet in the attic of FRAYGO'S FLOPHOUSE. The back of the closet is a hidden room filled with various evidence about murder. Of this evidence, only the blood on the table on the table is dyed. The paper lists a list of victim candidates for the murder, so you can choose to kill or protect.

      If you choose to kill this victim candidate, you need to kill them for that hand. However, if you choose to stop the murderer, you only need to meet the victim's candidate cola and wine tasting, and kill the next victim, Figaro, to kill. It is possible to kill the culprit in a wine tasting session, but it may be difficult because the criminal escapes fast. If you kill a murderer, you can loot the bag clogged with the corpse and the instructions of the murder court.

      1. Whichever way, you can get to the Kanduruhalo tomb for the murder when you get it. When you enter the building, head to the desk in the back, move the panel, and a button will come out. Press this button to see a hidden door. Close to the door and say the access code. The access code should be known by killing two people or reading a note on the body of the drall. To become Unholy Assassin in < SPAN> Bhaal, you need to complete the questline "Investigate The Murders". The questline can be started by starting a mission of the Open Hand Temple Murdering Case or talking to the devera in an elf tavern in a lower city. However, it is recommended that you start this quest from the open hand temple murder case.
      2. To get this key item, you need to access the cave hidden under the open hand temple. This cave can be accessed in several ways, such as the entrance of a small cave on the lower coast and a hatch in the temple kitchen. In the cave, you meet worshipers. Defeat them and loot the flower pattern key from the corpse.
      3. This key can be used in a closet in the attic of FRAYGO'S FLOPHOUSE. The back of the closet is a hidden room filled with various evidence about murder. Of this evidence, only the blood on the table on the table is dyed. The paper lists a list of victim candidates for the murder, so you can choose to kill or protect.
      4. If you choose to kill this victim candidate, you need to kill them for that hand. However, if you choose to stop the murderer, you only need to meet the victim's candidate cola and wine tasting, and kill the next victim, Figaro, to kill. It is possible to kill the culprit in a wine tasting session, but it may be difficult because the criminal escapes fast. If you kill a murderer, you can loot the bag clogged with the corpse and the instructions of the murder court.
      5. Whichever way, you can get to the Kanduruhalo tomb for the murder when you get it. When you enter the building, head to the desk in the back, move the panel, and a button will come out. Press this button to see a hidden door. Close to the door and say the access code. The access code should be known by killing two people or reading a note on the body of the drall. To become Bhaal's Unholy Assassin, you need to complete the questline "Investigate The Murders". The questline can be started by starting a mission of the Open Hand Temple Murdering Case or talking to the devera in an elf tavern in a lower city. However, it is recommended that you start this quest from the open hand temple murder case.
      To get this key item, you need to access the cave hidden under the open hand temple. This cave can be accessed in several ways, such as the entrance of a small cave on the lower coast and a hatch in the temple kitchen. In the cave, you meet worshipers. Defeat them and loot the flower pattern key from the corpse. This key can be used in a closet in the attic of FRAYGO'S FLOPHOUSE. The back of the closet is a hidden room filled with various evidence about murder. Of this evidence, only the blood on the table on the table is dyed. The paper lists a list of victim candidates for the murder, so you can choose to kill or protect.

      If you choose to kill this victim candidate, you need to kill them for that hand. However, if you choose to stop the murderer, you only need to meet the victim's candidate cola and wine tasting, and kill the next victim, Figaro, to kill. It is possible to kill the culprit in a wine tasting session, but it may be difficult because the criminal escapes fast. If you kill a murderer, you can loot the bag clogged with the corpse and the instructions of the murder court.

      Whichever way, you can get to the Kanduruhalo tomb for the murder when you get it. When you enter the building, head to the desk in the back, move the panel, and a button will come out. Press this button to see a hidden door. Close to the door and say the access code. The access code should be known by killing two people or reading a note on the body of the drall.

      After passing through the door and going through the passage, you can go to the court waiting room, where you can talk to the guard. If you give your hand, you can enter the court. In this court, you will be judged by Salevok. One of the hands on your face is chosen to be unreasonable. If you are the one who has not killed, you have to pass the deception check of the DC20.

      By presenting the killed hand, you make a good impression on the murder court, and Salevok performs the final test. When you enter the room about Salvok, Salevok asks you to kill Valeri. If you kill Valeri, you will be allowed to swim in the blood of the court, and you will be able to unlock this trophy by acquiring an insidious assassin class.

      Emperor's heart drunk romance.

      18, 03%

      Side Quest Missable In the third act, you will have the opportunity to romance with the person who will keep your travel safety. The first opportunity to move on this relationship comes when the emperor talks in a long rest. During this conversation, you have to reply to the emperor and strive to be generally polite.

      Later, he received a side quest from the emperor in a lower city. You can go through the sewer to this retreat or go down the stairs of the elf song bar kitchen. When you head from the bar to the hideout, you have to fight a flock of rats and the attackers of Gisianki. As you go deep into the hideout, there are various items and you can hear the story from the emperor. With such a thing, this side quest will be completed and a new lon g-term rest event will be unlocked.

      • During the next long vacation, you will meet the emperor again. At this time, we have to treat the emperor with a favorable attitude and respond to their invitation. In response to their invitation, you can spend your time with the emperor, and this trophy appears.
      • Kill two birds with a gnome ... Use one enemy as an instant weapon and defeat another enemy.
      • 14, 80%
      • Clear < Span> After passing through the door and ahead of the aisle, you can go to the court waiting room, where you can talk to the guard. If you give your hand, you can enter the court. In this court, you will be judged by Salevok. One of the hands on your face is chosen to be unreasonable. If you are the one who has not killed, you have to pass the deception check of the DC20.

      By presenting the killed hand, you make a good impression on the murder court, and Salevok performs the final test. When you enter the room about Salvok, Salevok asks you to kill Valeri. If you kill Valeri, you will be allowed to swim in the blood of the court, and you will be able to unlock this trophy by acquiring an insidious assassin class.

      Emperor's heart drunk romance.

      18, 03%

      Side Quest Missable

      In the third act, you will have the opportunity to romance with the person who will keep your travel safety. The first opportunity to move on this relationship comes when the emperor talks in a long rest. During this conversation, you have to reply to the emperor and strive to be generally polite. Later, he received a side quest from the emperor in a lower city. You can go through the sewer to this retreat or go down the stairs of the elf song bar kitchen. When you head from the bar to the hideout, you have to fight a flock of rats and the attackers of Gisianki. As you go deep into the hideout, there are various items and you can hear the story from the emperor. With such a thing, this side quest will be completed and a new lon g-term rest event will be unlocked.

      During the next long vacation, you will meet the emperor again. At this time, we have to treat the emperor with a favorable attitude and respond to their invitation. In response to their invitation, you can spend your time with the emperor, and this trophy appears.

      Kill two birds with a gnome ... Use one enemy as an instant weapon and defeat another enemy.

      After you have saved the necessary tieflings, you must defend Emerald Grove from a goblin raid. There are two ways to do this: Attack and kill the three leaders in the goblin camp, freeing Harsin in the process. This will keep your bond intact and is safe, but it will be more dangerous for your party. Another option is to tell Minthara about the grove and wait for the raid to take place. You should be on the side of defending the grove during the raid and make sure no tieflings die in the battle.

      Clear the door and follow the passage ahead to go to the court waiting room, where you can talk to the guard. If you give your hand, you can enter the court. In this court, you will be judged by Salevok. One of the hands on your face is chosen to be unreasonable. If you are the one who has not killed, you have to pass the deception check of the DC20.

      By presenting the killed hand, you make a good impression on the murder court, and Salevok performs the final test. When you enter the room about Salvok, Salevok asks you to kill Valeri. If you kill Valeri, you will be allowed to swim in the blood of the court, and you will be able to unlock this trophy by acquiring an insidious assassin class. Emperor's heart drunk romance.
      Father's sin requires your blood throne: controls CATOR for Bhaal and breaks the world.

      Side Quest Missable

      In the third act, you will have the opportunity to romance with the person who will keep your travel safety. The first opportunity to move on this relationship comes when the emperor talks in a long rest. During this conversation, you have to reply to the emperor and strive to be generally polite.

      Later, he received a side quest from the emperor in a lower city. You can go through the sewer to this retreat or go down the stairs of the elf song bar kitchen. When you head from the bar to the hideout, you have to fight a flock of rats and the attackers of Gisianki. As you go deep into the hideout, there are various items and you can hear the story from the emperor. With such a thing, this side quest will be completed and a new lon g-term rest event will be unlocked. During the next long vacation, you will meet the emperor again. At this time, we have to treat the emperor with a favorable attitude and respond to their invitation. In response to their invitation, you can spend your time with the emperor, and this trophy appears.
      Note: If you do not meet the number of camp supplies required for lon g-term rest, you will only be able to take partial rest and will not be counted in this trophy. However, long rests are historically imposed, and there is no opportunity to add supplies counted into this trophy.

      14, 80%

      Clearing

      For this trophy, you need to catch enemies and use it for someone as an instant combat weapon. To do so, the three important factors, your strength, the weight of the enemy, and the control of sports, determine the success. To defeat the enemy, it requires the lightness that can withstand its weight and the strength to withstand its weight. For example, mental saves are light enough for shadow hearts, car lacks, and laegel, but too heavy for asterion, Will, and Gal e-like characters in relation to power values.

      With the burden of the enemy in mind, Intellect Devourer is a part of the enemy that is likely to come out first, which can be easily used as an instant weapon. Also, small animals such as rats are recommended because they are light and can be defeated by anyone. If you find the enemy you want to pick up, get closer and use instant weapon skills. The menu is displayed, so select the enemy you want to pick up. From there, you can approach another enemy and attack with a new weapon. If you succeed in this check, a trophy will appear. The following is an example of how to use the enemy as a weapon.
      Father's sin requires your blood throne: controls CATOR for Bhaal and breaks the world.

      The buscar earns 100 gold by playing sweet and sweet music in one play.

      8, 85%

      collection

      This trophy is the easiest to get as a bard among the third acts. Everyone is fine, but it is recommended that you make a class A party member a bard or hire Brinna Bright Song. Take a bard and head to the town where many people are gathering. It is easy to run on the south side of Balders Gate, near the fascinating general store, from the Basilisk Gate. After entering a crowded place to some extent, operate the bard and select the execution action. Choose the song to play and wait for the game to check the performance. If you fail to check, you will not be able to get gold. If the check is successful, if you stop playing, some people around you will drop coins. In any case, if you check the performance, you can stop playing and move to another place to play. < SPAN> For this trophy, you need to catch the enemy and use it as an instant combat weapon. To do so, the three important factors, your strength, the weight of the enemy, and the control of sports, determine the success. To defeat the enemy, it requires the lightness that can withstand its weight and the strength to withstand its weight. For example, mental saves are light enough for shadow hearts, car lacks, and laegel, but too heavy for asterion, Will, and Gal e-like characters in relation to power values.
      With the burden of the enemy in mind, Intellect Devourer is a part of the enemy that is likely to come out first, which can be easily used as an instant weapon. Also, small animals such as rats are recommended because they are light and can be defeated by anyone. If you find the enemy you want to pick up, get closer and use instant weapon skills. The menu is displayed, so select the enemy you want to pick up. From there, you can approach another enemy and attack with a new weapon. If you succeed in this check, a trophy will appear.

      The following is an example of how to use the enemy as a weapon.

      Two birds with a GNOME video guide

      The buscar earns 100 gold by playing sweet and sweet music in one play.

      8, 85%

      collection This trophy is the easiest to get as a bard among the third acts. Everyone is fine, but it is recommended that you make a class A party member a bard or hire Brinna Bright Song. Take a bard and head to the town where many people are gathering. It is easy to run on the south side of Balders Gate, near the fascinating general store, from the Basilisk Gate.
      Warning: There are conditions for Dark Impulse to get this ending. This ending is only available when they compensate for their desires and cut off their bonds with Baal. If they are Baal's chosen, choosing Katty will release the ending of his father's sin.

      With the burden of the enemy in mind, Intellect Devourer is a part of the enemy that is likely to come out first, which can be easily used as an instant weapon. Also, small animals such as rats are recommended because they are light and can be defeated by anyone. If you find the enemy you want to pick up, get closer and use instant weapon skills. The menu is displayed, so select the enemy you want to pick up. From there, you can approach another enemy and attack with a new weapon. If you succeed in this check, a trophy will appear.

      The following is an example of how to use the enemy as a weapon.

      Two birds with a GNOME video guide

      The buscar earns 100 gold by playing sweet and sweet music in one play. 8, 85%
      Warning: There are conditions for Dark Impulse to get this ending. This ending is only available when they compensate for their desires and cut off their bonds with Baal. If they are Baal's chosen, choosing Katty will release the ending of his father's sin.

      This trophy is the easiest to get as a bard among the third acts. Everyone is fine, but it is recommended that you make a class A party member a bard or hire Brinna Bright Song. Take a bard and head to the town where many people are gathering. It is easy to run on the south side of Balders Gate, near the fascinating general store, from the Basilisk Gate.

      After entering a crowded place to some extent, operate the bard and select the execution action. Choose the song to play and wait for the game to check the performance. If you fail to check, you will not be able to get gold. If the check is successful, if you stop playing, some people around you will drop coins. In any case, if you check the performance, you can stop playing and move to another place to play.

      When playing at the lower cities of Baldur, you can usually earn 5 to 10 gold per performance. There is no need to pick up the gold thrown to get this trophy. However, it is recommended to pick up this gold to check the progress. If you get 100 gold, this trophy will appear.

      Surge action will attack five times per turn. Your enemies (literally) do not know what they hit. 44, 04%

      Clearing

      To get this trophy, you need to hit five times in one turn. This feat can be easily achieved if it is a fighter like Lae'zel. Even in classes other than fighters such as Paladin and Barbarian, it is possible to obtain it because it receives special skills in additional attacks, but it is easier for fighters to obtain fighters because of fighte r-specific skills.

      Surge Action (Level 2 fighter skill)

      Extra attack (level 5 fighter special skill) Improvement type extra attack (class characteristic of level 11 fighter)

      As the number of actions and the area increase, the fighter will be able to act three times per turn. If the number of attacks per action is applied to this, a fighter that can attack six or nine times per turn will be completed (number of attacks per 3 action x 1 action 2 = 6 times, the number of attacks per action is 3 In the case of times, 3x3 = 9 times). If this fighter has "Great Weapon Mana", if you kill a critical hit or kill with tw o-handed attacks, you can make additional attacks as a bonus action.

      The following is an example of this stacking.

      Surge Action Video Guide

      Kill a character without a weapon with an anger fist.

      38, 58%

      Clearing To defeat your opponent with a round waist, you need to use a fist to give the enemy a deadly blow. The good thing about this is to beat the enemy with another attack before defeating with a round waist. In order to acquire this trophy in a normal game play, it is also possible to create builds that include unarmed attacks. However, this can be easily attacked by attacking enemies with extremely low physical strength, such as rats. All you have to do is pull out the weapon, thrust it into a rat and turn around. By doing so, you can defeat the rat and get this trophy.
      Note: If you do not meet the number of camp supplies required for lon g-term rest, you will only be able to take partial rest and will not be counted in this trophy. However, long rests are historically imposed, and there is no opportunity to add supplies counted into this trophy.

      36, 90%

      As you take the helm of the Nautiloid, you'll encounter Commander Zhalk, a powerful demon that fights with the mind. This demon can usually be ignored, but for this trophy you'll need to defeat him. Luckily, Zhalk completely ignores you while fighting the mind, so you have a chance to either hit him for free or set a trap and kill him.

      When you rescue Shadow Heart, there's a strange purple container next to her pod. This container will help you in the battle, so be sure to pick it up. Finally, open the spellbook menu (to the right of the character sheet in the menu) and prepare a command spell for Shadow Heart.

      When your party is ready, grab the wheel and start racing. Quickly save and take Shadow Heart's cast command. This will reduce the damage Zhalk deals, and at the same time give Lae'zel a powerful weapon to pick up and use on him. For the other characters, focus on moving the three purple tanks in this room next to Commander Zhalk. Drop a quarter of your supplies next to him and clear the area when his health is low enough (about 20 health per tank. 40-50HP is safe, unless they all explode). Use an area attack to destroy one of the tanks, and they will all explode at the same time, dealing a lot of damage and should kill the Zhalk.

      TIP If the Zhalk reinforcements are hurting you, it may be wise to pick up some of the large chests found in Nautiloid before entering the boss room. Stacking three in front of the door will prevent the reinforcements from entering the room.

      Below is an example of this strategy in action.

      The Devil is in the Details Video Guide Pest Control Kill the Spider Matriarch before the eggs hatch - Why do spiders have so many legs?

      19, 05%

      The Spider Matriarch is a difficult enemy that appears early in Act 1. Specifically, he's in the Whispering Depths, just below the Blighted Village. This area is easily accessible from the Blighted Village reference point, by heading to the house in the north or the well in the west.

      You will have your first encounter with such a deep sea spider, and you will get familiar with the spider's special mechanism. In this case, the spider can warp itself across the field. This alone makes the battle with the matriarch spider quite difficult, but another challenge required for this trophy is to prevent the eggs from hatching. It is impossible to prevent the spider from warping, but it is possible to prevent them from hatching.

      Before heading to the Matriarch at the back, there are boots that will be very useful in the upcoming battle. On the south side of the back, there is an alcove that looks like it will be a treasure trove of loot. More importantly, there is a heavy treasure chest at the back. Inside the chest are boots, which will prevent you from being enwebed and will eliminate the movement penalty when standing on the harness. This is essential for both the setting and the battle, as if you get caught in a spider's web, it will alert all nearby spiders and force them to gather. This is essential to prevent you from accidentally entering the meeting before you are ready.

      Once you get the boots, be sure to have someone in your party wear them. Preferably, it's the party member who will destroy the eggs, because you can transform them into another party member before meeting them at the gathering. When you're ready, form your party while overlooking the Matriarch's spider arena, and hold to make sure everyone is acting stealthily. When everyone is hidden and ready to fight, separate party members who can sneak the spider eggs. I recommend using a party member who is good at sneaking and good with weapons, such as Astarion.

      With a solo party member, kill three groups of five eggs each. One of these nests is guarded by a small spider, and the other two are guarded by spiders. It's easier to stay in sneak mode and have someone shoot the eggs from a distance to keep them guarded. The egg locations are marked in the image below.

      Once you destroy the three sets of eggs, you should be okay to go into the battle with the spiders. Since there are no eggs left, you can't fire eggs during the battle, so you can focus only on the battle. Once you've defeated them, click on this trophy.

      The Grime Squad defeats an Ampantine Golem without using a hammer.

      20, 33% Adaman Tine Golem is an enemy encountered when trying to clear the Forged in Blood and Fire. In order to defeat this enemy, it is common to use a blacksmith hammer that damages golems, but the trophy is trying to fight without using this tactic. It is difficult to fight the golem from the front, but it is still possible.

      To challenge the golem without using a hammer, you need to use a golem habit. The boss finally targets the human who succeeded in the attack, but aims for the closest target if there is no main target within the range. Golem has only a melee attack, so an attacker outside the arena can easily use it by attacking from above.

      This boss has another habit and prevents all parties from being placed in out of reach. GRYM can only attack when you are overheating, can do damage with physical attacks and several magic attacks. It can be made in this state by inviting to the lava, but only two turns last. Therefore, at least one party member must remain in the arena so that the lava continues to flow and the GRYM remains in the lava. By using two party members, you can relieve this damage or confuse grim.

      The following is an example of this strategy.

      Grym Fate Video Guide

      No n-invasive surgery kills before surgery during battle.

      23, 22%

      To get the trophy, you need to defeat the surgeon Mars Some without undergoing surgery. Mars Some is a strange undead and is in the "Healing House" operating room in the second act of Shadow Carsd Land. As shown in the figure below (X: -199, y: 40 coordinates), we teach four assistants the surgery.

      Speaking of killing the assistant, it is possible to completely avoid combat and surgery, but this trophy is not available. Therefore, it is important to emphasize that you have to participate in the battle to kill him. The way he performs surgery is to request a tool from one of the assistants, and the assistant has certain tools. Each assistant has its own tools, and performs surgery by obtaining the requested tools. Therefore, it is necessary to kill the summoning assistant before it is too late. "Students, yes. Please tell me."

      [Personal (DC 16)] "Sisters are not ready. It will make me sick instead of cure me."

      [Personal (DC 21)] "Why can't they improve each other's skills?"

      attack

      If these persuasive checks are successful, Mars's assistants will kill each other and start fighting in an advantageous manner. While all the sisters are dead, Mars has to waste energy to revive one of them, and cannot demand tools. Since only one person can be resurrected at a time, he may be forced to resurrection loops to revive their buddies and attack. By damaging the resurrected assistant and damaging Mars, you can do it without giving a chance of surgery.

      The following is an example of this strategy. No n-invasive surgical video guide
      Note: If you do not meet the number of camp supplies required for lon g-term rest, you will only be able to take partial rest and will not be counted in this trophy. However, long rests are historically imposed, and there is no opportunity to add supplies counted into this trophy.

      26, 64%

      To get this trophy, you need to kill Gelelin Some. The easiest way to get this trophy is to talk to her. She is on the second floor of the tollgate just outside the Moon Rise Tower (coordinates x: -112, y: -71).

      When she approaches her, she is drawn into a conversation. Here you can tell her to commit suicide.

      "Who are you?

      Throw gold coins on the creature.

      "With so few rewards, I don't give so much money."

      [Class] [Personal (DC18)] (This option varies depending on the class) [Personal (DC21)] "Who said? There seems to be no one who supervises you."

      For free rice, defeat the Milkle apostle before consuming necromite that cannot be eaten.

      28, 83%

      • Defeating the Myrkul apostle has already been struggling for the first time. However, the choice during this action affects this battle. It is strongly recommended to release Nightsong to make the process of acquiring this race and trophy. It is extremely important that Ketheric wants her due to immortality, or ShadowHeart may want to kill her, but it is extremely important to add Nightsong to your side. < SPAN> [DC 16)] "Sisters are not ready. It will make me sick instead of cure me."
      • [Personal (DC 21)] "Why can't they improve each other's skills?"

      attack

      If these persuasive checks are successful, Mars's assistants will kill each other and start fighting in an advantageous manner. While all the sisters are dead, Mars has to waste energy to revive one of them, and cannot demand tools. Since only one person can be resurrected at a time, he may be forced to resurrection loops to revive their buddies and attack. By damaging the resurrected assistant and damaging Mars, you can do it without giving a chance of surgery.

      The following is an example of this strategy.

      No n-invasive surgical video guide

      Penny pincher She defeats the passage collector without using gold coin s-an excellent budget.

      26, 64%

      To get this trophy, you need to kill Gelelin Some. The easiest way to get this trophy is to talk to her. She is on the second floor of the tollgate just outside the Moon Rise Tower (coordinates x: -112, y: -71).

      When she approaches her, she is drawn into a conversation. Here you can tell her to commit suicide.

      "Who are you?

      Throw gold coins on the creature.

      "With so few rewards, I don't give so much money." [Class] [Personal (DC18)] (This option varies depending on the class)
      [Personal (DC21)] "Who said? There seems to be no one who supervises you."

      For free rice, defeat the Milkle apostle before consuming necromite that cannot be eaten.

      28, 83%

      Defeating the Myrkul apostle has already been struggling for the first time. However, the choice during this action affects this battle. It is strongly recommended to release Nightsong to make the process of acquiring this race and trophy. It is extremely important that Ketheric wants her due to immortality, or ShadowHeart may want to kill her, but it is extremely important to add Nightsong to your side. [Personal (DC 16)] "Sisters are not ready. It will make me sick instead of cure me."

      [Personal (DC 21)] "Why can't they improve each other's skills?"

      attack

      If these persuasive checks are successful, Mars's assistants will kill each other and start fighting in an advantageous manner. While all the sisters are dead, Mars has to waste energy to revive one of them, and cannot demand tools. Since only one person can be resurrected at a time, he may be forced to resurrection loops to revive their buddies and attack. By damaging the resurrected assistant and damaging Mars, you can do it without giving a chance of surgery.

      The following is an example of this strategy.

      No n-invasive surgical video guide

      Penny pincher She defeats the passage collector without using gold coin s-an excellent budget.

      26, 64%

      To get this trophy, you need to kill Gelelin Some. The easiest way to get this trophy is to talk to her. She is on the second floor of the tollgate just outside the Moon Rise Tower (coordinates x: -112, y: -71).

      When she approaches her, she is drawn into a conversation. Here you can tell her to commit suicide.

      "Who are you?

      Throw gold coins on the creature.

      "With so few rewards, I don't give so much money."

      [Class] [Personal (DC18)] (This option varies depending on the class)

      [Personal (DC21)] "Who said? There seems to be no one who supervises you."

      For free rice, defeat the Milkle apostle before consuming necromite that cannot be eaten.

      28, 83%

      Defeating the Myrkul apostle has already been struggling for the first time. However, the choice during this action affects this battle. It is strongly recommended to release Nightsong to make the process of acquiring this race and trophy. It is extremely important that Ketheric wants her due to immortality, or ShadowHeart may want to kill her, but it is extremely important to add Nightsong to your side.

      avatar-logo

      Elim Rim - Journalist, creative writer

      Last modified 02.03.2025

      I just started a new game and got the dog a little while back too, before installing this mod. I have 5 part members, after just getting Leliana. This game is on my backlog. I can't seem to find a guide for the base game. I've read a few things about daily log ins. the-dog-house.cloud › › W (PS3) › Watch Dogs.

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